Object Methods:
We saw how to call an object on the last page, but of course there are other methods, just as is the case for "strings",
Numbers and [arrays]
Below are just a few of them, using our Band object from the last page:
Above, there are again a few things to note:
typeof:- typeof
Function - typeof
new Object() - typeof
variable .length
When we call the typeof method on the function Band(), we do not
include the (). If we do, the result returns undefined.
When we call the typeof method on the new Object(), we can
include the () but we don't have to.
Since new Band() has been assigned as a variable called dogsDamour, if we add ()
then console alerts us to the fact that a variable is not a function.
We cannot call .length on the variable itslef. We have to call its key / data
values. Or, we can call its .entries
What happens if one of the data values has not been completed?
Lets create a new Object from the Band() function, but lets make
it a 3 piece band, which only released a couple of albums:
Now, let's call the .length method again:
The code is telling us that there are 13 keys and 13 data entries. And there are... but some of the
data entries are in fact empty "strings" - we can see this if we study carefully the .entries code. But
although a computer might read this code perfectly well, it is not very clear to us humans. So let's find a different, better way to get the
key / data values: lets use a for... in loop (open console to
see the results):
We can also see the results using a for... of loop:
Note the differences in the two loops, and see here for a reminder about their differences.
Object Constructor: